Kingdom Come « Result #1 on Jun 11, 2009, 6:46pm »
The world of Foire is a land where all the fairytale creatures we read about as children reside. For a time these creatures lived alongside humans in peace. Fairytale creatures were accepted as equals and welcome to live within the castle walls of Foire. However, this happy ending would eventually come to an end.
When the kind King Aeroth, ruler of Foire, suddenly collapsed and died at his dinner table, there was only one possible result. The tranquil atmosphere that both humans and fairytale creatures once knew became warped and a war sparked among the two.
Because King Aeroth and his queen had not given birth to an heir, the throne was passed down to his younger brother, Michael. Unfortunately for the fairytale creatures, King Michael possessed a great hatred for their kind. Yet no one has been able to learn why the king feels this way. Before long the new king decreed that all fairytale creatures were to leave the kingdom of Foire and never return. Immediately afterward he created laws that forbade fairytale creatures to lay with humans. In the eyes of most under his rule, King Michael’s new laws were blinkered and bigoted.
There is little hope of Foire returning to the serene world it once was without action. What events will take place to shape a brighter or dimmer future for this desolate kingdom?
Re: King Radio Fabriss « Result #2 on May 21, 2009, 8:12pm »
Court of King Fabriss
Character Name: High Lady Aberdeen Starlis Post Color (if any): White Race: Human Profession: Queen/Court Wizardess Age: 28 Sex: Female Eye Color: Golden brown Unusual Eye Traits (if any): Distinct yellowing in iris, an attribute of her Light Elf heritage Hair Color: Silver/white Hair Style: Long and straight Unusual Hair/Head Traits (if any): None Height: 5 foot 9 inches Weight: She's not telling Handed: Right Favorite Weapon: Magic Combat Style: Spell combat Blood Type: O
Physical Description: Beautiful, slightly full figured but still very shapely, carries a slight melancholy about her but is always quick with a soft smile and a kind word, her eyes are best described as captivating and have been known to hold many a person (of both sexes) in their golden sway.
History/Background Information: High Lady Aberdeen was born to a common family that works and lives in City of Light. She studied spell craft in the halls of the Castle of Light and caught the eye of a young Prince Fabriss even when the young man was married to the former Queen Tobrianna. Aberdeen is everything that Tobrianna was not; well mannered, soft spoken, delicate of image, and gracious of word, light where the former Queen was dark. When Tobrianna vanished High Lady Aberdeen was immediately chosen by the new King to be his royal consort. She is slated to become Queen in due time, but King Fabriss seems to be in no hurry to return to the confines of marriage. High Lady Starlis, of course, accepts this decision with her typical gentle confidence.
Abilities: High Lady Starlis is a renowned magic user, having created several specialty spells in her time as an apprentice. However her knowledge of history and science surpasses her spell craft and she is better known as the avid scholar that she really is.
Weaknesses: Aberdeen Starlis is extremely passive and generally lets everyone else take precedence over her own needs and desires.
It's always a bar isn't it? Never anything like a jousting tournament or a theatrical performance. Need to intro new characters... it's always gotta be a bar. Need to start an adventure... bar. *rolls eyes*
King Radio Fabriss « Result #3 on May 21, 2009, 4:30pm »
Player Name: NPC Master Character Name: King Radio Fabriss Post Color (if any): White Race: Human Profession: King Age: 29 (assuming he is 39 in the OVA and 49 by the end) Sex: Male Eye Color: Blue-green Unusual Eye Traits (if any): None, though they do have a hard, steely quality... but that is hardly unusual. Hair Color: Light brown Hair Style: Short, combed back. Unusual Hair/Head Traits (if any): None, though he does sport a full beard, no mustache. Height: 6 foot 2 inches Weight: 204 pound Handed: Right Favorite Weapon: Long sword Combat Style: Long sword & shield combination, mounted combat (especially the lance and the spear), and pugilism Blood Type: A
Physical Description: Muscular and handsome, in that imposing fashion most aggressive royalty carry. King Fabriss is quite the lady killer (in more ways than one) and cuts quite a figure in his hand crafted cream-colored royal armor. He is never found without a sword by his side.
History/Background Information: King Radio Fabriss earned his title by birthright, the sole inheritor of the Crown of the World of Light from his father... King Malick Fabriss III. Where as Malick was more interested in peace and maintaining the status-quo the new King is a warrior born and bred. The new King Fabriss indulges conflict and battle whenever there is an opportunity and though a fair ruler he does not tolerate disobedience from his subjects. The late King Fabriss was blamed for the destruction of the Words Worth Tablet, and his failure to recuse himself of that responsibility is probably what lead to full scale war between the Two Worlds. The current King Fabriss has grown up in a world of conflict and has embraced the ideal that the foul lord of the Shadow World is actually to blame for sundering the only hope in the Two Worlds, blaming his father to shift perceptions and incite war (in his opinion this would be due to a need to claim territory in the World of Light). He learned sword fighting from the time he could heft a mock wooden sword, tactics from the time he could read, and all other requirements for being a wartime ruler of an entire land. And though he is brutal and callous no one can deny the fact that King Fabriss is extremely skilled at what he does.
Abilities: A superior education regarding battle, tactics, combat history, and logistics. Fabriss doesn't play games for the joy, he plays to win, and he is never above cheating if that will ensure a victory. He is one of the best swordsmen in all the World of Light, having never lost a duel and seldom lost a battle that he personally lead into the fray. His mind is so sharp that he can generally see right though any and all illusions, just by discerning their effects of the surroundings and extrapolating the falsehood of the image by those effects (or lack thereof).
Weaknesses: Fabriss is an arrogant prick, he also has a general lack of morals... to him winning is all important and ethics/morality only gets in the way of that goal. He cannot be goaded into making mistakes, but his own sense of a challenge can do that innately. He can be extremely impetuous and headstrong in his pursuit of a challenge... a challenge he will still (no doubt) do anything to win.
It's always a bar isn't it? Never anything like a jousting tournament or a theatrical performance. Need to intro new characters... it's always gotta be a bar. Need to start an adventure... bar. *rolls eyes*
Player Name: Urel Character Name: Urel Murcielo Post Color (if any): none Race: Devil Profession: Observer/Researcher Age: 104 Sex: Male Eye Color: Cyan Unusual Eye Traits (if any): He lacks any eyebrows, and has cat-like slits for pupils. Hair Color: Black Hair Style: A messy trim, about shoulder length, his left side longer than his right side. Unusual Hair/Head Traits (if any): His helmet, is actually a part of his skull. Two pairs of horns stick out on either side, the upper horns pointing skyward while the lower pair pointing away. Height: 170cm(minus the horns) Weight: 121lbs(excluding the wings) Handed: Right Favorite Weapon: A spear or a javelin.
Combat Style: Urel relies on his speed and agility, as well as cunning and craftiness as opposed to other Demons or Devils who use brute strength. Combined with his refined skill with the spear, Urel easily keeps the opponent at bay with a myriad of ranged attacks. He is also a fair hand-to-hand combatant, as well as an adept magic user, being a race known to wield magic with relative ease and increased potency. He is also very analytical in combat, using a combination of patience and defense in order to locate an opponent's weakness, or look for an opening to counter attack.
Blood Type: AB
Physical Description:
Urel appears as a slender, yet fairly muscular Devil, with an average height, though quite shorter compared to Demons. He has a bone pale skin tone, as well as an almost absolute melancholic expression. He has long, black hair, messy but still gives off some grace. He lacks any eyebrows, has cyan colored eyes with cat-like pupils, and a rather wide, triangular mark on each side of his cheek, going down each eye, as if he was crying. He is also almost always in a frown.
As a Devil, Urel does indeed have physical traits that separate him from most Shadow Landers. The helmet-like structure on his head is actually a part of his skull, with two pairs of horns extending skyward and outward, respectively. He has massive, although flexible, leathery black wings, with sharp talon-like claws on each 'finger' tip of the wing, most notably a hooked shape talon where the thumb should be. Urel also has long black nails, on each hand. He lacks a tail however, suggesting a mixed breed or a different ancestor.
His attire, is also 'pale' compared to most Shadow Landers. It's a form fitting clothing, covering most of Urel's body, while it becomes somewhat robe-like near the bottom, allowing for flexible leg movements without the garment hindering him at all. For footwear, he wears pointy looking boots, jet black in color with a feathery decoration on each ankle. A long black line centers around his garment, with several other lines extending from his chest outward.
History/Background Information:
When asked where he came from, Urel simply replies, "From the deepest depths of the dark."
In fact, he himself does not know of his true origin. He simply came to be, or so he states. When had awoken, Urel had already found himself amongst the land of shadows, ruled by a king. Although he was quite new to the world, he seemed to be accepted, already as a part of it. The world's denizens seemed to pay no heed to his intimidating and fearful appearance, as if it was a norm. Slowly, he took it upon himself to learn of this world's history, it's citizens and the current happenings.
Years go by and Urel finally learns of the history, between his birth world, and the world of the Light. In fact, he grew increasingly curious about the two world's seemingly absolute hatred of each other that one day, he decided to venture out into the light. It took him some preparing, but Urel was confident in his abilities, and decided to head off. There, Urel found it more convenient to observe and study about life on the realm of light under the cover of darkness. His massive black wings were a dead give away that he was no resident here, and he'd rather avoid meaningless bloodshed. From here, he observed, quietly and discreetly, finding it that those living here had not much difference than his comrades down below.
Still, minor skirmishes occured within the border lines of both worlds. A mistake on Urel's part, as one night that he decided to observe a skirmish. There, he is mistakenly approached as a hostile enemy. In order to defend himself, Urel had no choice but to kill the band of humans that approached him. It is here that Urel concludes, that as long as 'good' exists, there is always a 'shadow' within every one.
To this day, Urel continues to observe both worlds, as well as refine his own self-defense in order to survive the brutality and harshness that each world had developed. The hatred was immense, yet he found that peace still lay within. From time to time, he'd return below to his world, to rest up. Most of the time however, he'd remain in the realm of light, to continue his observation and to satisfy his insatiable thirst for discovery.
Abilities:
Being a Devil, Urel has a wide and flexible range of magical abilities. He excels in this category, although he'd rather use them for defense rather than to harm. From healing, to hiding his presence in order to observe the world above, although it is never really absolute. More magically aware beings, such as angels and elves, can sense his presence. Urel can also conjure a barrier of protective energy, to keep himself from harm, or to keep others from harm.
Urel also utilizes magic to summon a spear, his weapon of choice. He uses this weapon with such proficiency and ease, even though he had only learned from personal battle experience. Since he can summon a spear through magic, a broken spear, a lost spear or a spear thrown in battle can easily be recalled. Urel has also been known to fire a concussive black projectile from his spear tip, or encoat it with magical properties in order to strengthen it. As a combatant, one could say Urel is highly flexible and versatile, combining elements of magic and melee combat in order to keep his enemies at bay, whilst simultaneously analyzing and thinking two steps ahead in order to defeat an opponent. His speed and skill with the spear is nigh unmatched, coupled with the ability to actually fly, he can evade most attacks and counter with a more devastating attack of his own.
Weaknesses:
Despite his cunning and amazing abilities with magic, Urel seems to fear the Angels. He doesn't know why, but it seems, from what he has observed, a primal fear. Although he knows they are by no means hostile, if he leaves them alone, Urel would rather be with the god of hell himself than be in the presence of an angel.
His magic prowess isn't absolute either. Urel fails at creating the needed magic sometimes, especially when he forgets to say an incantation before using magic. For example, to summon his favored weapon, the spear, Urel phrases "Lanza del Relampago". Due to times of great need, he sometimes forgets this words, and instead summons a wooden stick, or something else in a similar effect.
Personality wise, Urel is very hard to approach, as he tends to keep to himself. He lacks any manners whatsoever, due to having raised himself and learn by himself. This causes him trouble, especially when talking to the more volatile of races. He is quick to point out mistakes, and quite rudely corrects them. He is flat out blunt, and would have no regret telling a woman that she is fat, ugly, or just plain annoying.
CIROC A wolf rpg « Result #6 on May 18, 2009, 10:01pm »
Out on the distant ocean in its vast entire rests a horde of small, but significant isles. Upon these water-bound isles reside societies of wolven kind. The four main land areas all house an individual pack, and each pack is unique in each's own way. For now, peace dominates the population and the land is at ease, but how long does such bliss always last? A new threat is bound to arrive and little can be predicted upon how this will impact Ciroc inhabitants. The northern-most Voltain are content on their terrain of jungle likeness. The north-western Ryth thrive off their harvest of vast plains and flat stretches of earth. Meanwhile, the southern located Ithric frolic across rolling hills and mere patches of scraggly trees. Just east of the Ithric nestles the serene Amitel on their isle of abundant wildlife situated among stretching forests and wood. All around the air is buzzing; can you feel the tension rising?
[ needs members ] [ somewhat new, decent site! ] [ new plot being activated ] [ exclusive character auditions open ] [ open to all levels of roleplayers ] [ join! ]
Joined: Apr 2009 Gender: Female Posts: 5 Location: Within the Shadows Karma: 0
Re: Meeting of the minds « Result #7 on May 18, 2009, 7:22pm »
Xianna looked at the tailor with a slight gleam in her violet eyes and a snarky smile crept across her thin lips.
"Foolish? Perhaps. But certainly poorer."
With that she tossed the full sack of 100 gold coins, that weighed close to four pounds, toward her tailor while sauntering into the store to take a seat on one of the elegant couches.
"A dress or a full suit would be nice. You can figure out what that kind of coin would get me and do the rest," she said with a wink and another fine smile.
Xianna unlatched her well worn belt and let the rapier and dagger settle gently to the side of the seat before finally easing her lithe form into place. Her action so delicate and smooth it would almost seem as if she had carefully choreographed the moment, practicing it to perfection. But such was the way of most of her kind, with a nearly mesmerizing and magical natural grace.
"Surprise me, I'm at your tender mercies."
There was an air of something else in her words, hidden just under the playfully teasing tone, but it was still intended as jest more so than anything else.
Words Worth Administrator Knight of the Odd Republic member is offline
Joined: Mar 2009 Posts: 60 Location: Between Both Worlds Karma: 3
Re: Captain of the guard « Result #8 on May 18, 2009, 5:40pm »
Kolvus returned to the spot they had left the Shadowland ex-captain only to find an open area and the weaponry still affixed to the tree. Perhaps there to stay until that mighty conifer collapsed to old age, burying the shield and sword under a rotting wooden mass... such was the nature of the alchemical glue used. Regardless the enemy was no where to be seen and for that he was more than a little thankful. His duty was to fight and protect but he took no great joy in bloodshed, nor any delight in murder and mayhem. It was his vocation and nothing more, he bore no ill will to any being from either land. But he always gave no quarter in battle and would expect none in return. War was hell, it was dirty and brutal and NEVER supposed to be enjoyed. But it must be.
He looked about the area for a time, still cautious as he was aware there was a skilled marksman about. Being an archer himself he knew better than to expect anything other than a ranged ambush. But no bolts fell from the sky and no bellow of rage heralded an renewed attack by the spider, so he counted himself lucky, offered a silent blessing to whatever path the forsaken spider-lizard might walk now, and returned to his troupe. There were still many battles left to fight with the traitorous residents of this village, battles of posturing and words bantered about like anyone of these rustic simpletons knew the true power of such accusations, and Kolvus was already tired of such things. But he had wounded and dying to care for, on both sides of that battle, and he would not allow anyone to suffer needlessly.
In fact Kolvus was the kind that would bandage and release any of his enemies that had fought bravely for their cause. The battle was over and there was no reason to slay those that could be healed... by their own. He would not waste precious spells or healing medicines on the enemy, but a bandage and time to collect strength for the hike back to their homeland - that would cost Kolvus little and he considered it part of the honor among warriors.
Not that Trolls would understand such things... but those beats had to be put down during combat anyway. One did not simply wound a Troll and live to boast of the battle.
So, for the time, the spider and the mysterious archer were set aside. He would not be challenged about this by his men, for it was their needs that he was putting first. Besides those rather primary facts there was the rather basic realization that not a one of his troupe were scouts. The cavalry could be loosely considered to be almost of that order, but they were not trained as trackers. Meaning that wherever the Shadowlander got off to she would probably be rather safe. For the Centaur Warriors would not be looking for her anytime in the near future.
((Consider my part done for this little drama. Unless someone has the odd desire to return to that village and renew aggressions that is.))
Re: Captain of the guard « Result #9 on May 18, 2009, 4:10pm »
Seeing as how alert the other shadowlander female was, Arnie took comfort in letting her guard down a bit. While being a warrior, she could never truly completely leave herself defenseless, she relaxed the tension that she felt in always being alert. She knew that it'd be very unlikely that anyone would try to sneak up on them at this point, with the earlier skirmish occurring after all.
While she had the full intention of returning towards her land of birth, a part of her wished to remain within the world of light. She wished to know if everyone in the village was safe from the earlier attack or not. Shaking the thoughts from her head, she realized that she no longer belonged here. It was a momentary illusion that gave her the idea that she somehow had a place within this world.
It was her earlier charade in the first place that severed the bonds between her, and the people of this land. Her stubborn will and pride to protect them from the wrath of their damned sovereign. Sighing, she wondered just how much she deserved to be their captain in the first place. She certainly did not carry that title anymore, not after today's events.
Her thoughts were distracted when they finally met with another one of their kin, a rather annoying elf whom she realized that her guide did not seem to be very fond of. Well, naturally, the elf did seem a bit too curious to Arnie's own liking as well, and asked a lot of pointless questions. None the less, kin was kin, and Arnie would be much safer in this one's company than any of their enemies up here. Nodding towards her guide, Arnie slammed her two fists together and lowered her head.
It was a lizard warrior's gesture of saying thanks, and that the honorable debt shall be repaid one day. Then, turning back to the elf, Arnie nodded as well, hoping that she'd finally be able to go back home.
"You are a warrior!? Well then, I challenge you to a duel!" "But you're an arachne... what kind of arachne duels warriors?" "I'm a lizard damnit!" - Arnie, encountering a warrior on the road -
Joined: May 2009 Gender: Female Posts: 4 Location: City of Shadow Karma: 0
Re: Meeting of the minds « Result #10 on May 18, 2009, 2:49pm »
"Xianna it is then," Dadel replied cheerfully, "Well I'd have to be a very foolish business woman if I said 'no' now wouldn't I?"
Money was money, regardless of where came from and for what. If Dadel had to look at it from that angle, she'd be penniless and starving by now. She was a professional, and as such she always kept her political views and business separate, if she hadn't she wouldn't have as many wealthy patrons as she does now.
"What would you like? A new shirt? A dress? Or a whole outfit? I make all the silk myself, although I do have some in stock that was made by family members as well and I can 'tailor' my prices to fit any budget."
She had already wandered over to her silk selection as she picked up a couple bolts of colors that suited Xianna perfectly in her mind, especially ones that brought out the duelist's eyes. She held them up to Xianna as her mind was already at work in most aspects, she also held them out and invited Xianna to touch all she wanted.